Anxiety Antics
Time Scale: 2 ½ Months
Solo Project
Languages: GDScript
Software: Godot
​Personal Project​
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Created for “Safe in our World” Game Jam (2024)
Contributions:
Full-Stack developer
Created all the art and animations.
Messaging game: Use of a Drag and drop mechanic, input validation where the draggable objects would randomly generate after a timer ran out.
Hit thoughts: Procedurally generate thoughts objects, which would be hit away after user input.
Appointment: Inputting generated combinations and validating the users inputs as well as a Rhythm inspired game.
Driving: A frogger style mini game.
Spiral/Whirlpool: The player sprite is being pulled into the centre of the whirlpool and the user attempts to swim out.
Shop: Has a depth-first search algorithm to generate the maze each time, with the addition of collectables and the use of Godot’s lighting system, as well as Eyes that follow the player.
Waitressing: E to interact, Tables transfer through different states (empty, occupied, eating, dirty). The customers are able to select empty tables or else they will wait and become angry.